Compress the edited images using tinypng.ĩ. Open it and you have the textures with you.Ĩ. Now, in the new folder, you'll have 'Gim Converted' folder. Images -> Decoder -> Select Directory and choose your 'New folder'.Ħ. Uncompress 09.pac, re-inject it and you'll have a lot of textures showing up. Open X-Packer, open up your pac file as a PSP/PS2 Wrestler PACģ. First, find your pac file and locate it in the desktop.Ģ. If you didn't understand, here's my tutorial:ġ. HARDX36 has made a clear tutorial on texture editing models for PSP, here's the link:Ĭlick (wrestler/diva) Suppose The Rock, his ARC Id is '100', this '100' is the identity of The Rock's slot. What are ARC IDs? They're 3 digit numbers and specific for each slot. pics are posted here in cormods blog by coroner.Īlso, you'll need the ARC ID's while importing back in-game. Think of a wrestler, if it's not in SvR games, choose a base. Well, models in SvR are mostly called 'pacs'. MOST IMPORTANTLY, when you're beginning with modding, replace these 2 files in UMDGen: Please download SvREditorV24 and X-Packer yourself. (Obviously)ĭownload these tools, all of them are here: Here, you'll find everything possible/easy with which you can mod SvR 2011 on PSP except moves that I can't explain. Wanna enjoy the SvR world with your own creations?
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